Some Strange Fantasy Maps
Maps used in fantasy game-playing can be quite intricate and sophisticated. Cartographers working in this genre, however, can also get carried away. The political map of Tetrakon posted here is impressively large, as can be gathered from the detail that I have also posted. The map looks fairly realistic at first glance, owing in part to fractal geometry; the use of self-similar patterns allows geographical features to remain distinct as one zooms in on any particular place. The problem is that in the real world, many coastlines are relatively smooth and straight. As a result, the Tetrakon map has a jarring appearance, as all of the land/sea patterns here are much the same.
« Politics and Ethnicity in Ecuador and...
Mapping the Cell Phone Revolution »